Step by step integration of the Mediamelon Player SDK with Nowtilus SSAI with Bitmovin Player 2.66
Step 0: Creating Bitmovin Player based media player application
Create a directory for integration by doing the following. Open the terminal, change directory to the home directory, and create a folder sampleintegration
cd ~/mkdir sampleintegrationcd sampleintegration/
Pull the Sample Application from https://sdk.mediamelon.com/$CustomerID/iOS/SampleBitmovinPlayer_iOS_v2.66_<Cocoapod Version>_v<Core iOS SDK version>.zipand unzip it
Get the sample app dependencies by changing the directory to the ~/sampleintegration/https://sdk.mediamelon.com/$CustomerID/iOS/SampleBitmovinPlayer_iOS_v2.66_<Cocoapod Version>_v<Core iOS SDK version> and execute the following commands
Step 1: Building the MediaMelonSmartStreaming Framework
Execute the following two commands on the terminal in the folder ~/sampleintegration/SampleBitmovinPlayer_iOS_v2.66_<Cocoapod Version>_v<Core iOS SDK version>
sudo gem install cocoapods
pod init
touch Podfile
open Podfile
Edit the Podfile
target 'BasicPlayback' do
# Comment the next line if you don't want to use dynamic frameworks
use_frameworks!
pod 'MMSmartStreamingSDK', git: 'https://bitbucket.org/mediameloninc/mmsmartstreamingios-genericpods.git', tag: '0.3.2'
source 'https://github.com/bitmovin/cocoapod-specs.git'
pod 'BitmovinPlayer','~>2.66'
# Pods for BasicPlayback
end
Finally, install the pod pod install
Step 2: Integrating the MediaMelonSmartStreaming Framework
There are five steps involved for integrating the MediaMelon Player SDK using the MediaMelonSmartStreaming Framework:
Importing the framework
Providing asset information for the content before starting the player and after creating its instance
Cleaning up the SDK integration session
Disable manifest fetching by the SDK
Initializing SSAI
All Bitmovin Player related code of the sample application can be found in the Swift classViewController.swift
Open the project file ~/sampleintegration/SampleBitmovinPlayer_v2.66_SSAI/BasicPlayback.workspace in XCode and edit the file ViewController.swiftas mentioned below
1. Import Frameworks
import BitmovinPlayer
import MMSmartStreamingSDK
2. Provide Asset information
After the instance of the player is created, and SourceConfig is set with it, we should set the asset information and send it to before starting its playback. In ViewController.swift, call function self.configureMMSDKwithURL(mediaURL: String, vastURL: String)
privatefuncconfigureMMSDK(mediaURL: String, vastURL: String) {let assetInfo =MMAssetInformation(assetURL: mediaURL, assetID:"RandomID", assetName:"Test Asset", videoId:"123456789") assetInfo.setContentType("Movie")//Type of content (Movie / Special / Clip / Scene) assetInfo.setDrmProtection("Fairplay")//Widevine, Fairplay, Playready etc. Unknown means content is protected, but protection type is unknown. For clear contents, do not set this field assetInfo.setEpisodeNumber("testEpisode")//Sequence Number of the Episode (string). assetInfo.setSeriesTitle("testSeries")//Title of the series assetInfo.setSeason("testSeason")//Season For example - Season1,2,3 etc assetInfo.setGenre("testGenre")//Genre of the content// Optional custom metadata assetInfo.addCustomKVP("CustomKVP1Key", "CustomKVP1Value") assetInfo.addCustomKVP("CustomKVP2Key", "CustomKVP2Value") assetInfo.setQBRMode(.QBRModeDisabled, withMetaURL:nil)let resgistrato =MMRegistrationInformation(customerID:"200417809", playerName:"BitmovinPlayerTesting") BitmovinPlayerIntegrationWrapper.setPlayerRegistrationInformation(registrationInformation: resgistrato, player: player) BitmovinPlayerIntegrationWrapper.initializeAssetForPlayer(assetInfo: assetInfo, registrationInformation: resgistrato, player: player) }
3. Cleaning up the SDK Session
We need to clean up the SDK session once the playback completes. The SDK internally manages the cleanup for most of the cases. For example - when playback finishes, or some error is notified.
However, in some error cases, like network reachability issues, the error notification is delayed. And before this error notification is available, the user may trigger another session. Therefore, it is advised to clean up the session once the playback finishes.
We recommend cleanup at the following two places.
When the view controller hosting the post roll ad terminates
When the player is restarted
BitmovinPlayerIntegrationWrapper.cleanUp()
5. Disable manifest fetching by the SDK
If your workflow restricts the manifest to be accessible from both player and the MediaMelon Player SDK simultaneously, then, you can disable the fetch of manifest via disableManifestsFetch() in method _configureMMSDKwithURL()
7. Create a new session and update the asset information
During playback updateAssetInfo can be used to create a new session and update the asset information. The usage can be seen in the updateAsset function in the ViewController
funcupdateAsset() {let assetInfo =MMAssetInformation(assetURL: mediaURL, assetID:"RandomID", assetName:"Test Asset", videoId:"123456789") assetInfo.setContentType("Movie")//Type of content (Movie / Special / Clip / Scene) assetInfo.setDrmProtection("Fairplay")//Widevine, Fairplay, Playready etc. Unknown means content is protected, but protection type is unknown. For clear contents, do not set this field assetInfo.setEpisodeNumber("testEpisode")//Sequence Number of the Episode (string). assetInfo.setSeriesTitle("testSeries")//Title of the series assetInfo.setSeason("testSeason")//Season For example - Season1,2,3 etc assetInfo.setGenre("testGenre")//Genre of the content assetInfo.addCustomKVP("CustomKVP1Key", "CustomKVPalue") assetInfo.addCustomKVP("CustomKVP2Key", "CustomKVPValue") assetInfo.setQBRMode(.QBRModeDisabled, withMetaURL:nil)// Create a new session and update the Asset info BitmovinPlayerIntegrationWrapper.updateAssetInfo(assetInfo: assetInfo, player: player) }
8. Getting the mediaURL and vastURL from the Session Resolver URL
The session resolver URL as provided by Nowtilus needs to be used to generate the mediaURL and the vastURL. This is done in code as follows